Introduction
An implementation of Tetris made using HTML5 canvas and JavaScript.
It currently features several common game modes, including a battle mode
against an AI opponent.
However, I intend to extend this project by improving the AI
and adding additional game modes,
with the ability to combine multiple game modes together in a single game.
I chose JavaScript as I wanted this to be a browser-based game,
however in the future I may port this to other languages/platforms.
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Current Features
- Common Tetris features such as the next queue, hold slot and hard drop.
- Several standard Tetris modes, including gravity and battle modes.
- Heuristic based AI opponent in Battle mode.
Plans in the Future
- Improve the core Tetris mechanics. This includes adding the standard
tetris piece generation (7-bag), improving the rotation system and
add additional ways of scoring.
- Improve the AI by adding additional metrics to the heuristic,
as well as allowing it to play other game modes.
- Add additional game modes, such as hotline, and chill.
I also plan to add the ability to combine multiple game modes together in a single game.
- Support additional input types, such as touch screen and gamepads.
- Improve the visuals and sound.